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TopicHearthstone Discussion Topic - August 2018 Edition: Mecha'thun Cometh.
azuarc
08/02/18 10:20:32 PM
#100:


Rusty Recycler
https://www.hearthstonetopdecks.com/cards/rusty-recycler/
5 mana 2/6
Taunt. Lifesteal.
Rating: Medium
Comment: This is a tough one to call. It's as good for healing as an Applebaum if it attacks twice (but with less damage), but the magnetic potential means this thing could be a monster. The question is if that's Timmy-bait.

E.M.P. Operative
https://www.hearthstonetopdecks.com/cards/e-m-p-operative/
5 mana 3/3
NOT a mech. Battlecry: Destroy a mech
Rating: High?
Comment: This expansion's going to be a bit of a fail if there isn't one good mech deck, but will it be worth teching in a 5 mana 3/3?

Wargear
https://www.hearthstonetopdecks.com/cards/wargear/
5 mana 5/5
Magnetic.
Rating: High
Comment: I've heard some people crap on this card, but I think this card is solid. 5/5 for 5 is okay if you can't do anything else with it, and being able to get 5 damage of "charge" makes this about as good as Leeroy if you've got a mech on board.

Zilliax
https://www.hearthstonetopdecks.com/cards/zilliax/
5 mana 3/2 Legendary
Magnetic, DS, Taunt, LS, Rush
Rating: Medium-high
Comment: I like Al'Akir. I don't like Zilliax as much. The Rush is only really useful if you're playing it naked, and as a naked card, a 3/2 rush with all those keywords for 5 probably isn't horrible, though I'd rather have it for 4. As a buff, though, giving a minion taunt, lifesteal, and divine shield could be incredibly brutal. The question is if 3/2 is the right distribution of stats. For the DS/LS, you'd want more attack. For the taunt, you'd want more life. 5 stats is equivalent to a 2-drop, so being that light on stats means you need to get real mileage out of those effects. At times this card could be amazing, but at others, I think it will come up short massively. I'm personally not in favor.

Missile Launcher
https://www.hearthstonetopdecks.com/cards/missile-launcher/
6 mana 4/4
Magnetic. At EOT, deal 1 to the rest of the board.
Rating: Medium-high
Comment: 4/4 for 6 isn't great, but this is like a Dreadlord buff attachable to any minion. Blessing of Kings, with an extra 2 mana for the Dreadscale effect. Come to think of it, why doesn't this have "Dread" in the name?

Spark Drill
https://www.hearthstonetopdecks.com/cards/spark-drill/
6 mana 5/1
Rush. Deathrattle: Add 2 1/1's with rush to hand.
Rating: Low
Comment: So pay 8, deal 7 damage? It does have the potential to clear one big threat and ping a couple more, but unless you're playing this with something like a Flametongue Totem, this really isn't going to be that good.

Damaged Stegotron
https://www.hearthstonetopdecks.com/cards/damaged-stegotron/
6 mana 5/12
Taunt. Starts with 6 damage.
Rating: High
Comment: Witchwood Grizzly 2.0. There's no ways to cheat out a mech, specifically, but all the cheat-out strategies still apply, or this can be good in a healing deck. I imagine priest in particular will love this card for the DS-IF potential.

Mechanical Whelp
https://www.hearthstonetopdecks.com/cards/mechanical-whelp/
6 mana 2/2
Deathrattle: Summon a 7/7
Rating: High
Comment: Risky card, since the 7/7 isn't up front, but in a deathrattle deck, this has strong potential. Put this in hunter, trigger it a few times...what's a Devilsaur Egg? (Egg is still better because it costs 3, but hey, this is a nice back-up plan.)

Bull Dozer
https://www.hearthstonetopdecks.com/cards/bull-dozer/
9 mana 9/7
Divine Shield.
Rating: Low
Comment: Force Tank Max is back!
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