LogFAQs > #905982729

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TopicQuick opinion on something
ParanoidObsessive
07/30/18 5:07:00 PM
#15:


Flyingpirate posted...
*Edit - I get why people want option 1, I like it too but just remember most players are very casual.

The casual solution is to ignore light sources entirely and just keep ambient lighting high enough in general for the player to see without having to worry about personal light sources.

Yes, that leads to jokes like people pointing out that someone is apparently going around lighting candles in 2000-year old tombs in games like Skyrim, but it saves having to worry about dynamic lighting or mechanical justification for lighting on the player's end.

If you're catering to a less casual instinct by having light-sources be a physical and manageable presence in-game, you've already sort of implicitly accepted that you're going to have to have an added level of complexity - and like it or not, having an open-flame light source attached to a backpack in any way is inherently unjustifiable narratively.

Again, this is why, if you absolutely want an idiot-proof light source anchored to a point on a character model, you're far better off either going with the magical light stone option, or a clipped-on flashlight or light stick for more modern or tech-based settings. Because those are far more justifiable, and players around the world aren't going to ask how your character isn't constantly setting himself on fire.


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