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TopicHearthstone Discussion Topic 46
MariaTaylor
06/24/18 11:58:07 PM
#233:


VeryInsane posted...
Eh I think its still necessary because you arent guaranteed lethal from togwaggle (its only 15, including your opponents next turn. This will help against some decks but is nowhere near enough against most armor gaining classes like Druid/Mage/Warrior and most Control decks like Priest or Warlock will be over that range). Like that combo is cool but theres a lot more burn out there in Wild, like freeze mage and oil rogue are decks that do way more with burn

Its smarter to just try to do an azalina on the same turn through cheating or just burn the ransom play so that way the fatigue damage is still present and your opponent cant just shrug it off


oh I don't disagree at all with what you're saying about the version with azalina being better. I even referred to the one you mentioned as the optimal version (edit: or rather I called the other one the 'weaker' version, but yeah)

I was just clarifying that when I first brought it up, I was talking about a more simple version.
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