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Topiceighty tabletop games, ranked
SeabassDebeste
03/13/18 12:52:22 PM
#495:


cyko posted...
Did you play Agricola with the Occupation and Minor Improvement cards? They do add a bit more complexity, but they give you a lot more ways to feed your family and/or score points, which actually makes the game feel less punishing. It's a significantly better game with the extra cards.

Never played without 'em, though I've also never drafted them. They can make your life easier, though the paucity of workers doesn't change - need to get them early so you have time to reap their benefits!

cyko posted...
Sid Meiers Civilization
Terra Mystica
Terraforming Mars
Orleans
Feast for Odin
Mombasa
Nations
Amerigo
Francis Drake
Empires Age of Discovery
Hyperborea
Xia
Golden Ages

I've played only a few of these before (and none more than once), and they've all been at least pretty solid!

th3l3fty posted...
for some reason people are really hesitant to play heavy euros around here

When I started out, I didn't like euros at all, even light ones, because of the passive-aggressive interaction in them. There are some games that I can enjoy that are true multiplayer solitaire (Karuba! - and a few more in the list), but something about denying people resources without actually attacking them really got my goat before. Add that to a long playtime and complex rules and the fact that playing without a defined strategy can feel like just pushing cubes... I guess I don't know your group, but that's part of the reason I'm always at least apprehensive before embarking on a heavy eurogame journey.

Tom Bombadil posted...
7 Wonders is about the only drafting game I've played but I would like to fix that, and Seasons sounds very up my alley.

EDIT: oh wait I did play Sushi Go that one time. Still 7 Wonders.

Have you played any games where you can draft cards optionally? In Seasons, you only draft at the beginning of the game (but could really just play it without drafting), but have to play them using resources as normal. Agricola and Terraforming Mars are two other board games games involving cards that have optional drafting.
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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