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Topiceighty tabletop games, ranked
SeabassDebeste
02/27/18 3:31:54 PM
#359:


54. The Grizzled
https://boardgamegeek.com/boardgame/171668/grizzled

Genre/mechanics: Cooperative, card game, restricted communication, pattern-matching
Rules complexity: 4/10
Game length: 30-40 minutes
Player count: 3-5
Experience: 3-5 plays with 3, 5 players
First played: 2016

In The Grizzled, you play a member of a World War I troop, trying to gt through a deck of Trials. At the start of a hand, the Leader declares the difficulty level of the mission, and then the players try to play those Trial cards out without ever facing three of the same element. (Each card has at least two elements on it, which represent traumatic psychological conditions.) Facing three means losing a mission and having to do more cards; if all cards are played successfully then you advance toward draining the deck.

Experience - I've played The Grizzled in two separate settings. The first time, there were three of us. It took a few tries to get used to it, but eventually we pushed through. Satisfying experience, albeit with lots of laughing during the support phase as we pretty flagrantly broke the rules on being silent/vague ("GEE I THINK I COULD USE SOME HELP"). The second time I played, there were five of us, and the difficulty level was just insane in comparison - we were getting absolutely shredded by the deck and the volume of cards we have to play.

Design - There's a lot that's clever about The Grizzled, and being ranked here is no shame. I like the support system, I like the base mechanic of playing cards to form a very pretty image, I like the way that it approaches war missions from a non-violent and more psychological angle. You don't take wounds, but rather 'traumas' to indicate mental scars - they may dictate how you play your cards by preventing you from passing, or they may stop you from talking.

But I do have a huge problem with its scalability. I don't mind a difficult game, but difficulty scaling with number of players is really blah and makes me feel like "If we wanna win, our best bet is to lose a player or two."

Future - Might be a while before this gets to the table again, but it's an attractive enough game that I'd be interested.

Bonus question - What's your favorite WWI-themed game?

Hint for #53 - Physically separate yourself from the others
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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