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Topiceighty tabletop games, ranked
SeabassDebeste
02/26/18 11:29:45 AM
#337:


Enjoyable Non-centerpieces, Part 2

56. The Bloody Inn
https://boardgamegeek.com/boardgame/180593/bloody-inn

Genre/mechanics: Set collection, tableau-building, card game, hand management
Rules complexity: 7/10
Game length: 60-90 minutes
Player count: 1-4
Experience: 2 games with 3-4
First played: 2015

The Bloody Inn is a darkly comic eurogame where you play as a corrupt innkeeper trying to make the most money by running your inn very badly - specifically, by killing your guests and stealing their money. Each round, a series of guests will populate the hotel, and you get to recruit them to your hand, employ them for their powers, kill them for their money, or bury their bodies. Only by burying their bodies in your annexes can you protect yourself from the cops and make your profits permanent.

Design - TBI is hilariously macabre in its theme and art. Like so many other engine-building eurogames, TBI is designed not to let you get comfortable with your engine. There are only two actions per round and the game only going through the draw deck twice, and it also punishes you for holding too many cards in hand, and these are your only resources. As a result it's almost absurdly tight on both actions and resources so it's extra-tight.. there's no chance to build tons of cool buildings and abuse all their effects - instead, it's a dirty rush for victory points, building just enough annexes - i.e. special power buildings/spaces to bury the bodies - to bury your bodies and cover a few of your actions.

Experience - I had to teach myself, and others, how to play TBI the second time (months after I was taught it during my first play), and I think that probably ups my appreciation for the game. Also, I'm bad at long-term planning. In terms of bias

Replay - I won't be clamoring for it to hit the table, but I do want to play it at least one or two more times as a semi-centerpiece. It's off-beat and weird and there's not a lot exactly like it mechanically, and it's of course unmatched stylistically.

Bonus question - What's your favorite off-beat theme in a game?

Hint for #57 - (whoops bloody in is supposed to be #56. course correction will be coming) - Reservoir Dogs in board game form
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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