LogFAQs > #896493397

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Topiceighty tabletop games, ranked
SeabassDebeste
02/21/18 10:59:29 AM
#285:


62. Guillotine
https://boardgamegeek.com/boardgame/116/guillotine

Genre/mechanics: Set collection, card drafting, take-that
Rules complexity: 3/10
Game length: 20-40 minutes
Player count: 2-5
Experience: 2 plays
First played: 2016

It's the French Revolution! You have a hand of action cards and a line of cards for heads of the aristocracy. The heads are valued at different rates depending on how prized/hated they are - Marie Antoinette will give you a whopping score, whereas a martyr will decrease your score. The front of the line represents the guillotine, and on your turn you take the card at the front and add it to your set - but you can use action cards to shuffle the order of the line.

Design - Guillotine is solely a card game, with the only real non-card component a prop - the cardboard standup of the guillotine at the front of the line. It's also very clearly a humorous, filler game - the head cards have amusing art, and you can see how they connect to their values/abilities, and in general, the action cards are swingy and incredibly mean and rather imbalanced. The brevity of the game makes those swingy effects comical instead of rage-inducing.

Enjoyment - The best part about Guillotine is that it's called "The revolutionary card game where you win by getting a head." My first game went at a snappy clip as intended. You could have vague aspirations for what you wanted to do over the course of the game if you got one of the heads that more valuable in a set. You would look at your cards and the line of heads and have a general idea of which you might be able to snag next turn, but unless your hand is massive, that's always vulnerable to disruption. Really nice in-between game experience. My second time, at a meetup, I actually didn't mind the runaway leader - so much as a player who drastically slowed things down by sifting through his hand of cards to min-max every turn. Even a game as random as Guillotine is not immune to slow-play.

Next play - Never going to request it, but with fast players, a breezygame that can afford some laughs.

Bonus question - How mean of a game do you like, or are you willing to play?

Hint for #61 - Where avoiding the high water mark is a chore
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yet all sailors of all sorts are more or less capricious and unreliable - they live in the varying outer weather, and they inhale its fickleness
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