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TopicSouth Park: The Fractured but Whole is a fantastic game
ParanoidObsessive
10/18/17 4:05:54 PM
#26:


helIy posted...
they still had to design the game, make the story, ect.

Obsidian didn't make the story, though.

Stick of Truth was basically the opposite of how Obsidian has a history of operating. A lot of their games basically take someone else's game engine and improve on it, and deliver a stronger story because all of the old Interplay/Black Isle writers wound up in Obsidian after the cataclysm. Stick of Truth was basically them providing the gameplay mechanics for a narrative, setting, and gameplay ideas the South Park guys came up with.

Most of the positive score isn't coming from the contributions Obsidian brought to the table, it's more because it was pretty much the first South Park game ever that Trey and Matt actually had a ton of input on that consequently felt like something more than half-assed garbage.

When you take out everything other than the pure gameplay mechanics, it's not really all that interesting or worthwhile a game. I'd be tempted to say that it's far from their best game in that respect, but then again, as previously established, a lot of their games were piggybacking off someone else's game engine/mechanics anyway, so it's hard to point to any game (other than maybe Alpha Protocol) as being distinctly "Obsidian" in that sense.

I loved the game, but I doubt it would have felt all that much different if the mechanical side of things had been handled by someone like BioWare or Bethesda and not Obsidian.


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