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Topic | What game started the loot color system |
Sahuagin 09/30/17 11:59:42 PM #18: | Blaqthourne posted... If that means just that the strength of items is denoted by color, the earliest game with that basic concept I've played is Might and Magic III from 1991, where what the item is made of detemines its strength -- wooden<leather<brass<bronze<iron etc. I guess it's close, but really that's more like a prefix system. this would be if an iron cuirass could be a common/rare/epic iron cuirass. tiers are like an item-wide % improvement. prefixes are more of a straight +X Stat increase which is what you get in M&M3. --- The truth basks in scrutiny. http://i.imgur.com/GMouTGs.jpg http://projecteuler.net/profile/Sahuagin.png ... Copied to Clipboard! |
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