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TopicGaming is dead
Foppe
09/11/17 8:26:20 AM
#70:


While it is true that they have cut down on playtesting, we also had games with bad glitches back in the days.
Bethesda have always released glitchy games. You should be happy that they dont leave their modern games as messy as they did with Daggerfall.
Donkey Kong, Dig Dug, Pacman, big arcade titles that got a killscreen that makes it impossible to continue playing. Duckhunt on Nes got one as well, your targets leaves the screen before you even gotna chance of shooting them.
Jet Set Willy, you have probably never heard of it but it was a big title back then, had a memory leak so your health started to drain when you entered some specific rooms. The developer lied and said that it was poison gas before confessing a couple of years later.
Impossible Mission on Atari 7800 requires you to collect items to open doors. The last item required to open the last door in the last level is locked behind the last door.
Space Station Silicon Valley on N64 got a collecting item placed below the map, so you cant get 100% and play the bonus level.
Most Zeldas allows you to save in a location that makes it impossible to continue playing the game, or picking up too many items so you cant pick up one required to complete the game, or turn one of those required items to a bottle.
Ducktales on Nes... I managed to make the game load the wrong map data which made the game impossible to continue.
Indiana Jones and the Infernal Machine on N64 is famous for its Audio IRQ game crashes.
One Robocop game, could be the Amiga version?, had a glitch that made the fourth level a scrambled graphical mess. It is possible to complete if you jump around and try some trial and error... if you get that far... the developers decided to make it impossible to get that far by putting an almost impossible timelimit on the level before instead of fixing the glitch.
Super Mario Bros allows you to easily get a negative ammount of lifes. And they discovered some new glitch a couple of years ago.
Rocky on PS2... what a mess.
Pokemon got the missingno which might mess up your savefile.
The PS1 had a demo disc with a... I think it was a Spyro demo that erased your memory card. The Gamecube True Crime games could brick your memory card. One of the Soul Calibur games could mess up savefiles from other games.
Final Fantasy VI had the Relm sketch glitch. By sorting the items in a specific way and using Relms normal attack, you could mess up your whole savefile, even deleting it.
Playing two players in Battletoads on NTSC Nes glitches one of the levels so you cant complete it.
There are many more examples.
Yes, the ammount of glitches now are worse, but we cant ignore that we always have had them.
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