LogFAQs > #881705424

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TopicOpen World games are too commonplace
TheWorstPoster
06/24/17 12:18:31 AM
#1:


It seems that linear games are becoming a rarity. I will be 100% finished with GTA V in a few hours (just need to get the spaceship parts), but that game is absurd with all the requirements that I had to look up just to know what I needed to do. Even when I 100%ed San Andreas several years ago, it wasn't this absurd (and I'll do it again as soon as the OG Xbox version comes to Xbox One). It is simply cookie-cutter material for game design these days.

But besides that, is it too much for devs to make standard linear levels with little to no deviation to them? Watching the Crash Bandicoot N. Sane Trilogy makes me want to play it more, and remember the level design exactly as to how I remember them, but it also made me realize that most devs don't want linear games anymore.

It's not a bad thing to want games with one way forward.
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