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TopicFinished Breath of the Wild.
Pus_N_Pecans
06/17/17 9:08:27 AM
#17:


The 4 or 5 hours I played of Breath of the Wild were pretty miserable. Granted, I was never the target audience for a game like this, but it's filled with blatantly poor design decisions right out of the gate. First of all, I spent probably 3/4 of my time wandering to get from point A to point B, having to avoid most enemies because the weapon durability system outright destroys any hopes of winning battles with higher level enemies. They just give them near endless health, and on top of that just about everything is capable of killing you in one hit in those first few hours of the game.

This forces you to grind out shrines to get more health, which means you have to wander around the open world (which I've already mentioned is way too big and a complete waste of time) This problem is compounded by the fact that your stamina depletes in seconds, forcing you to find roundabout ways to get from point A to point B in what was already an overly lengthy, padded out journey. This quickly becomes the game's biggest issue, as it forces you to choose between stamina, which will help the player waste less of their time traveling, or health, which will allow the player to survive the most basic attacks.

In short, it's easily the worst game I've played this year.
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