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Topic~FIGHT!~ Squall Leonhart vs Neclord
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06/13/17 2:11:13 PM
#1:


Squall Leonhart has challenged Neclord to a fight! Location of the fight: Balamb Garden - The wide halls of Balamb, normally packed with students, are empty in preparation for the coming battle. The entire top parts of the Garden (i.e not NORG's room) are fair game in this fight, so there's plenty of potential for games of cat and mouse. Neclord will start at the front entrance outside the Garden, while Squall will start at the Headmaster's Office. Which side will win?

Guidelines
- The fight will occur in real-time (like an FMV sequence). Gameplay mechanics are less important than how the characters would function in a real-time environment.
- The members of each team are ideal teammates capable of a pre-selected plan of battle.
- "Broken" refers to a lot of things, including insta-death, auto-effects, a variety of status effects (e.g., Imp, Silence, Stop, *not* Poison), and revival. Unless stated otherwise, nobody has them, though do use your own discretion.
- There may be SPOILERS from all of the games the characters are from.

Rules for Voting
- Bold your votes (using bold HTML tags).
- You do not need to require justification for your vote, though the admins reserve the right to disqualify votes in the advent of obvious alt voting and other similar scenarios.
- Leaders cannot vote for their own teams (and players from the same pool may not vote as well), but they are free to argue their case.
- If you want to switch your votes simply bold the change; there's no need to delete your post, though you may if you wish.
- This match will end in 2 hours or whenever one side gets 7 votes, whichever is later, to a maximum of 6 hours.
- The following conventions are in use for match topics: www.gamefaqs.com/boards/570224-mercs/75290480/878106427

Squall is as he appears in FFVIII, Dissidia, and Kingdom Hearts (minus magic immunity) with all attacks, limit breaks, and spells featured within, but cannot cast Aura, Demi, Apocalypse, or negative status-inflicting magic. He is considered to have an optimal junction setup for stat bonuses, but gains no other benefits from junctioning and cannot summon. He has the benefit of the support abilities HP+40% and Counter. He comes into battle wielding the Star Dragon Sword. The Star Dragon Sword retains its sentience and can (and will) freely communicate with anyone in the fight, though it will not otherwise act of its own will. It acts as an ideal teammate but will, however, refuse to be wielded by anyone other than its chosen wielder for the fight.

~VS~

Neclord is as seen in Suikoden II, with all of his attacks shown in Suikoden I and Suikoden II. He retains his extreme resistance to damage from non-holy based magic and weapons from the Moon Rune, as well as any attacks seen in the gameplay granted by the rune. However, he will lose these resistances if struck by the Star Dragon Sword and cannot otherwise use the rune for curses or anything else.

Can Squall put aside the fact that the Star Dragon Sword lacks the ability to shoot and use it to vanquish the lord of the night, or will Neclord's centuries of experience prove decisive in dispatching this pretender? FIGHT!
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