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TopicI haven't even finished Pokemon Moon yet :/
Zeus
06/06/17 5:02:08 PM
#16:


DarkKirby2500 posted...
I don't consider a character simply showing up more than once "good character development".
Even though less time was arguably spent on them than Lillie, I liked your Black/White friends and X/Y friends more than Lillie and Hau.


The XY group I considered almost on par with Lillie and Hau. They're constantly around and most of the time they have ACTUAL dialogue rather than just prompting a rematch. That said, there are more than just Lillie and Hau in that game. The professor is around non-stop and even the Team Skull minions have more personality than previous bad guy teams.

DarkKirby2500 posted...
It's actually strange for someone to do absolutely nothing to try and stop being defenseless and improve their situation after being assaulted multiple times, which, makes you lose empathy fo


Except if you're partnered with something weak where all it ever does in a fight is get hurt, it makes a lot of sense to not fight.

DarkKirby2500 posted...
Even N, who intentionally was raised to believe that Pokemon being made to fight was bad,


He was partnered with exceptionally strong Pokemon and knew how to handle himself. Not to mention he was raised in an environment which encouraged and taught him to fight. Hardly a one-to-one comparison. However, if we want to talk about shit that doesn't make sense, N could *talk* to Pokemon so he should have known that most enjoy fighting. Everything about N was a plot hole.

DarkKirby2500 posted...
It's fine that you only care about your "party" or "team" when a crisis in a story happens, a story is bad when it has failed to get you to care about anybody in the game this crisis effects, you don't have to care about everybody. Or the other flaw in which many Pokemon games fall into, that of which is the crisis or the motivation or reason behind it is stupid, even if it is apocalyptic.


Which again is a problem experienced by virtually every video game. A lot of games you have to struggle to remember the name of a NPC not on your team because they either have little presence, a small role, or both. (Kidnapped princesses always being an exception)
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