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Topic | i like how some games nowadays avoid the stigma of "easy" mode |
chill02 04/13/17 12:16:01 AM #19: | yanksfan4247 posted... Max Payne did it right years ago. Regular difficulty is dynamic. Breezing through the game? Less health packs, more enemies/accurate enemies. Having a hard time? More health packs more ammo, less enemies etc. IIRC there was a problem with the PC version of Max Payne 2 where the difficulty did scale up if you were doing well but it wouldn't scale down if you started having problems, so if you breezed through the first few levels and suddenly started to struggle halfway through you were boned --- Ave, true to Caesar. ... Copied to Clipboard! |
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