As much as I hate Smogon for their practices lately, I agree that Black/White created a metagame where it's hard to just deal with the multitude of hilariously overpowered tactics. What I never understood was why Smogon thought it necessary to ban infinite Sun/Rain but didn't have a problem fighting to keep Sandstream alive. The obvious answer is because it cut as many losses as possible. But there are undertones of favoritism. Sand has been a big part of the game for the better part of a decade.
But I do think Smogon's endless bans are ridiculous. I knew they were going down the slippery slope with their shaky (at best) logic for banning Salamence in the final months of Gen IV. When simply being a presence was grounds for a ban.
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I like how each new topic you make reveals such varied facets of your idiocy. - foolmo
[NO BARKLEY NO PEACE]