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TopicThe Last Knights [TLK] ~ Topic #2
Forceful_Dragon
12/15/11 4:49:00 AM
#104:


**Hero Skills**


I'm going to include some recommended skills to get on your heroes. These are just recommendations and things that I think are good to have for the type of army we want. Feel free to consider these advice but to do your own thing if you want.



~Hero 1~

Start with Duelist, about 16 or 20. Whether you want to be aggresive and PvP or whether you just want to have a hero who will do well when the enemies PvP you it is important that your strongest Hero does all the Duels so get some duelist on him so he can start getting duels in Training Battles too.

Next get some Trainer. Hardcapping might prove difficult with Option 1 and Option 2 and so I think you should shoot for at LEAST 15 Trainer, even in hero 1. 20 would be better still. Using trainer Xp to help your soldiers promote will making hardcapping that much easier and it will make your army that much stronger.

Get some Leadership now. At LEAST 10 (and wear a banner once you are level 11) to make sure you always have leadership advantage in Training Battles. (You will want a lot more than 10 later)

Next is some Healing. Most of our damage is coming in the Artillery and Cavalry rounds of battle so healing isn't as big a deal. Get 25 to help with training, but don't feel like you have to get much more than that if you dont want to for awhile.

Merchant comes next and you will want quite a bit of merchant. Having a lot of gold on hand means you can Heal your soldiers more often at the hospital if you need to and things like that. Which is great to heal after PvPs or just to heal 1 tick sooner to get more training in between wars. You probably want at least 5 more into Mechant than you put into healing. And even then once you have some duelist skills on this guy you will want more merchant.

Now gets some dueling skills. Your hero1 is going to be one of your biggest lines of defense in pvp. That means he needs Parry, Agility, and Resilience for sure. And then it depends on if you make him a Cav Hero or a Ranged Hero or just a Melee hero, but you will want to put some stats into whatever kind of hero he is. There is no "best" hero build, so just use your best judgement here. But your hero1 should NEVER lose a duel in training and will hopefully help you win duels in PvP as well. If your hero1 loses a lot then he probably needs more dueling Skills.




~Hero 2 + Hero 3~

Start with Trainer, about 20
Next is Leadership, 10-15 to start. (you'll want much more later)
Next is Healing, 25 or so to start.
30 Merchant or so is next.
And maybe 10-15 points into Parry/Agility, just to cut down on random hero injuries.

Then keep maxing Leadership and Merchant, with maybe a bit more healing thrown in, if it's cheap enough.



The idea with your heroes here is to try and support the kind of army we are going for. It involves a bit of trainer because hard capping with our armies might get difficult. Especially around Baron and Count and so we want to try and limit the problems that this kind of build might run into. If you decide to deviate from the guide and something different then let me know how it turned out. If you find out something that works really well then let me know. And if you try something that works really bad then let me know that too so I can encourage people not to do that. Let's just work as a team to have a massive cavalry main army, and then we'll see where the age takes us from there.

















^^I think that is basically what we're using this age^^


I should probably write up a guide for people to follow if they join the age late and will be relying on mostly SFs for XP. Not right now though =P

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~Ç~ Eff_Dee
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