LogFAQs > #440534

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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Topic~FIGHT!~ KOS-MOS/Axl/Old Snake/Ridley vs. Kefka/Ryu/Revan/Big Boss/Liquid/Joanna
X-Dante-X
10/10/11 3:22:00 PM
#3:


Team Axl’s Argument:

Alright, gentlemen, let's cover the key arguments *against* me winning the match first.


A) "Indian Heritage isn't going to do all that much. Axl is too stupid to use it properly."


I beg to differ. Perhaps Axl is hot-headed, but two of his teammates are not and battle plans exist. While Axl charges into danger, Snake can simply sit back and enjoy his cigarettes at the starting point. Who's going to catch him while camo'd?


B) "KOS-MOS is crippled. She's useless."


False. KOS-MOS has Ridley and can hitch a ride with him. 'She can't climb onto him', you say? Even assuming her team decides helping her is for idiots, this is false. She can grab hold of one of Ridley's limbs and attack with one of her guns with her free hand. We might not see the X-Buster wrecking face here, but KOS-MOS cannot be discounted regardless given the firepower she's packing.



Now, let's go over the reasons my team can pull this off:


A) Firepower.


Four Axls. KOS-MOS. Snake with sneak attacks, the railgun, explosives, and more. Ridley being as tanky as they come and more than capable of trolling DC's gunners all day long while KOS-MOS annihilates them. Each of my team members brings something nasty to the battle, and they outnumber the opposition to boot. They are, put simply, Just Better. Five deadly robots, a grizzled old killer, a master of the art of sneaking, and an unstoppable monster who requires ultratech weaponry to put down and refuses to die no matter how heavily damaged. This, opposed by a Jedi Master (decently challenging), a mighty spellcaster (also challenging), a chopper (fodder for the hails of projectiles), and gunners (poor, poor squishy gunners with modern weaponry, facing high-tech foes). And Ryu, 'lol'.


B) The element of surprise.


Both Axl and Snake can stealth. Do I need to explain how powerful this is? We're talking about attacks from all directions thanks to the clones providing extra muscle, while death rains from above (or the sides) thanks to Kossy and Ridley.


C) Advantage as the fight drags on.


Axl is a permanent fountain of reinforcements, and my team knows it. With KOS-MOS equipped with healing abilities to patch Ridley up so he can keep stalling (and the big lug is very beefy to begin with) and Snake's ability to escape notice, Team Revan is screwed: they have to kill absolutely everybody *fast*, because their ability to recover from attacks is minimal, while my team won't stop coming for them...and yet they can't. 30-40 seconds after the first fight, it becomes a 10v6. A minute, minute and ten seconds, it's a 14v6. A minute and a half, and it's a 18v6. How often has a single merc's arrival swung a match, in your mind? And how useful do you think four top-end mercs will be? There isn't even room to hide, as most of my team is capable of completely wrecking Ravenholm, and the one person who isn't (Snake) can just chill while everybody else goes out to fight.

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