LogFAQs > #35025

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicTeam Fortress 2 Discussion Topic: Where we lament the loss of wavedash [tf2]
VintageGin
06/28/11 10:53:00 PM
#14:


kurtfisto posted...
Where are the news to the nerfs?

Dunno why it's not under news in Steam, but:

- Fixed a case where CritBoost effects were being removed from players being healed.
- Fixed a problem with Arena mode first blood CritBoost not removing itself at the correct time.
- Fixed a bug where Demomen kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
- Fixed the problem that was causing Strange Demoman shields to not accumulate kills.
- Fixed a bug where the Reserve Shooter would minicrit against swimming targets.
- Tomislav spin-up reduction has been reduced from 75% to 40% (so it now spins-up slower)
- Made the Jumper's Jeepcap and Pocket Medic craft-able.
- Updated the bot navigation files for several maps.
- Added an entry for "Call Vote" to the Options->Keyboard Settings, so you can bind a key to it.
- Updated the gamehaptics file:
- Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update.
- Refined all Rocket Launcher Forces recoil forces to feel more true to recoil animation.
- Tuned Brass Beast recoil to have less of an impact on your aiming reticle.

also good games gin

Yeah, I still don't know how you can bear to play projectile classes with 200+ ping though. I've been playing gunslinger engy a lot mainly because my ping is unstable and my framerate isn't good enough for me to play scout.

Really want to get back to my desktop.

--
Ginhyun
'Cause tramps like us, baby we were born to run
... Copied to Clipboard!
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