LogFAQs > #305992

LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicTrue Holy Grail War Discussion / Update Topic
Sceptilesolarbeam
10/08/11 10:10:00 AM
#484:


I'm putting a deadline on this. Consider it a test of the mechanism used in i+1.

At Night 50, all remaining players are forced into a neutral location and are unable to leave for the remainder of the War. Any players not in combat at the end of any following night are automatically killed. Furthermore, if teams do not use at least one attack skill each turn, they are killed.

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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -Vaarsuvius, Order of the Stick
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