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TopicAnagram's D&D Topic - Eight is the Loneliest Number
KanzarisKelshen
07/18/12 4:26:00 PM
#410:


From: SovietOmega | #405
KanzarisKelshen posted...
From: Sceptilesolar | #400
Sometimes the plot has to take a backseat to convenience, though... My main motivation for wanting the timeskip disappeared, but I would have rather have had the timeskip and accept an implausible justification.


Right, but this went a little past implausible and more into 'we videogames now, take three years before proceeding with the main quest'. If everybody had been explicitly OK with that I would have had less of a problem, but as things were it seemed like nobody was aware of the consequences and I really didn't want to get 'gotcha''d into everybody dying. Remember that, at that point, we had suffered a bunch of gotchas that were still fresh on my mind.


I did not get the sense that there was a ticking clock, or rather, if there were, it would be oriented in such a fashion as to permit a timeskip. That is not to say that the plot has to wait on us forever, but a reasonable amount of leniency can be imposed with enough justification (resource shortages, minion incompetence, monsters, other such unforeseen circumstances that would prevent an otherwise perfect timeframe from happening). It could have been that a prolonged wait might have opened the doors to a unique quest or opportunity that otherwise would not have occurred.

Basically, it is not 'not thinking of the ramifications' as much as it is knowing how ana seems to run things. We routinely have shaved off weeks of travel time (something not many adventurers can claim), but the plot does not feel too much different. Perhaps it would have played out differently, but time feels almost a nonfactor unless the event is grand enough (and no, that is not an invitation to introduce mass timed events Ana >_>)

If a plot is so constrictive that it prevents any meaningful RP, then the plot is probably not very good. Yes, we are heroes and should save the world, but if we have to sacrifice player fun, then why play the game? We aren't here to speedrun the plot, but to experience the plot and the characters in it.


Right, and I agree with that. I'm just paranoid because the main plot got kickstarted by us getting jumped by a superwizard we couldn't see coming, couldn't stop, and who made us lose ten years in stasis. I was scared of something like that happening again.

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