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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
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06/30/12 6:46:00 PM
#187:


Wanglicious posted...
....wait.
that's a terrain?
uhhhhh.... first off i just wonder how you came up with a terrain so.... detailed. secondly i wonder why you'd want to detract from the fighters.

like, the fundamental problem terrains have is that they will determine many assets of a match and there's no actual answer to it because things HAVE to take place somewhere. 'neutral' generally favors straight shooters, so those who rely on stealth or tricks are removed. the focus though isn't the environment but the character for those instances; it's a question of "how well does character X function in this terrain?" this is different from places where the question becomes warped to "how well does character X work this terrain?"

the two are very similar questions and will have the same kinds of answers, but the focus is different. in the former you're focusing on the character's abilities within an area, so it's all about Character X. in the latter however, you're not asking much of the character anymore, you're asking about the location. Batman for example can function in a variety of places, you put him in a dark warehouse and the answer to "how well does he function there?" gets you answers about his gadgets to see in the dark, his training, agility, etc. "how well does he work it" gets you answers about the warehouse such as boxes, statues, etc. the more you throw in to the latter, the less the former will mean. using Batman again you can think of this as "what about a dark warehouse with an extremely powerful magnet overhead and on the floor?" how well does he function hasn't really changed, but how much he can work it suddenly has: if he powers on the magnets then he can de-arm the enemies and proceed to punch 'em in the face. but all of a sudden his talents matter less because batman isn't the only one who could do that. you can have worse guys do it (e.g., any of the Robins) too. while Batman doesn't need it, Robin might, but by adding in that element you allow both to get the same result.


the more stuff in a terrain you have "to work", the more it strips the characters. like, your swamp one with skeletons is interesting because it doesn't invade TOO much. it certainly affects the match (if there's a mage especially) but most characters would be a focus of each other and their abilities to cope with it. i don't think many of these guys would be screwed by a skeleton rush at least, but it depends on how it fits. world's core meanwhile runs into the issue where it's less about the characters facing each other but more about how they can manipulate each other into the terrain's spots. focus of the fight shifts from "Character A vs. Character B" and becomes "Character A's use of terrain vs. Character B's use of the terrain." but... blood that kills people, tears that heal people, banshees, other warriors and... i... what. the fight at that point might as well not even be about the fighters anymore, but the terrain itself. it sounds interesting for a final level in an RPG or something but for dueling purposes it sounds extremely counterintuitive.


(wiki is updated.)


I was just coming up with the most over the top thing possible. I'll create another, more fair terrain, then. Plus another character.

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