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LurkerFAQs ( 06.29.2011-09.11.2012 ), Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, DB9, DB10, DB11, DB12, Clear
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TopicCreate-A-Most-Powerful-Character Contest: The MPFC Simulator. Now with a wiki.
KanzarisKelshen
06/08/12 3:30:00 PM
#18:


Alright then. Here goes.

Ex Machina

A living superweapon, Ex Machina is a mutant with strange powers. Physically unimposing (being a blond teenager who wears glasses and has strange eyes), he combines a dizzying intellect with a frightening attunement to machines to tackle challenges that dwarf his capabilities.

Powers:

-Intelligence: Ex Machina is extraordinarily brilliant. This power manifested when he was eight years old, in the form of an unexplained stroke that left him bedridden for weeks. When he emerged from it, his intelligence had been amplified to frightening levels. He refers to the incident that gifted him with his current brilliance as his Uplifting. The Uplifting has granted Ex Machina a perfect, unfading memory (he remembers events in the past exactly as they transpired, and does not forget what he learns), a natural knack for understanding that has allowed him to become a multi-disciplinary scientist, and vastly improved information processing abilities, calculated to be between one and five hundred times that of a normal human. Coupled with his ability to dissect what he has learned to arrive to its core, this gives him a level of adaptability not seen in normal humans.

-Technopathy: By far his most salient power and the one that has awarded him his designation, Ex Machina is capable of controlling, altering, and animating machines and tools with little effort. While this ability does require him to touch the machine being altered, it can also drastically modify it, and even grant it sapience. Attempts to understand this mysterious ability have bore little success - the closest anyone, including Ex Machina himself, has come to understanding this ability is guessing at some form of molecular engineering, though even that fails to account for his ability to grant understanding to machines. Ex Machina's technopathy is divided in three broad types of application.
--Tools From The Machine: The simplest and easiest modifications Ex Machina is capable of, this type of alteration takes an item and makes it drastically more powerful and efficient. For example, by taking a cellphone and making its screen a touchpad, while also amping up its memory storage.
--Servants From The Machine: As above, but also granting the ability to think and adapt to the tools being modified. An example of this would be taking a few pistols and turning them into auto-tracking gun turrets. There is no known limit to the number of Servants that may be animated at one time, but directing the Servants and processing the information provided by them requires Ex Machina to concentrate. Animating a very large number of Servants (or a smaller number of extremely complex Servants) will leave Ex Machina distracted and unaware of his surroundings. In extreme cases, he may be forced to pay absolutely no attention to what is happening around him to control his machines. One Servant is constant regardless of how Ex Machina is using his powers: The Panopticon Carrier, a small, hand-sized robot bearing an electrolaser on its back capable of wreaking havoc. It is, however, extraordinarily fragile due to its size and construction. Ex Machina is attached to it, and considers its welfare the number 1 priority.

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Twostuck, Homestuck RPG: http://www.gamefaqs.com/boards/8-gamefaqs-contests/62168402
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