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TopicThe Order 1886
Dikitain
02/13/22 12:47:44 PM
#11:


adjl posted...
That was the biggest complaint I saw. The general verdict seemed to be that it was an alright game, but way too short for a $60 title. There's a lot of room to challenge the "length=value" philosophy so many people apply to games, particularly where it tends to result in games that should be shorter being overly padded and overstaying their welcome for the sake of seeming more like they're worth their cost, but I can also understand feeling like one has wasted their money by getting so little playtime after spending so much.
I think a shorter $60 game is justified if there is incentive to replay it (no, not just achievements, actual fun reasons). For example, I don't mind $60 for Metroid Dread because it was fun to go back and play it over and over again trying to find all of the sequence breaks and getting the best time. And I will go back and play it again pretty soon now that Dread Mode got released.

My understanding is the main complaint with The Order 1886 was that it was very linear, short, and had almost no reason to replay it.

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