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TopicPlaying the OG Resident Evil 2
UnfairRepresent
01/22/22 5:11:51 AM
#90:


Drrobotniks posted...
I wouldnty say that thats consistent, if enemy health goes from 1000 normally to 800 or whatever, thats making it esy and giving the player an easier time, when in reality, it should stay at 1000 always, it should always be the same no matter what to encourage players to play a bit better and overcome that challenge, making it easier is like saying "well you failed, so we'll make it easier and reward you", it's like no, good design would be keeping it consistent and actually rewarding the players for getting through it

just my two cents ofc
That's dumb lazy game design though

if "generic 1000 hp enemy " Is piss easy for some players and too hard for others, then both groups aren't having fun

That's why difficulty options exist in the first place.

Which aren't even always about HP. For example in RE2make Hardcore difficulty removes autosave and makes you need to use in ink Ribbons in a limited quantity to save.

Would you argue you that this is punishing good players or would you argue that everyone who plays the game should be used to force to have limited saves until they "get good?"

Because either argument is crazy flawed

So many people will only play on Casual, the idea that they should be forced to play on Hardcore and not have fun as some kind of purity test is madness

The game adapting to how you play it to be more tailor made to challenge you individually on some level is great design

I really don't see your argument against it and I think your "I won't respond to you anymore!" childish kinda demonstrates that you don't believe in it either

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^ Hey now that's completely unfair!
http://i.imgur.com/yPw05Ob.png
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