LogFAQs > #961967059

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, DB8, Database 9 ( 09.28.2021-02-17-2022 ), DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicPlaying the OG Resident Evil 2
Drrobotniks
01/22/22 4:15:48 AM
#86:


pegusus123456 posted...
I know what you meant. What I meant is that we fundamentally disagree that the difficulty increasing is a punishment and difficulty going down is a reward. You say it's good design for the difficulty to be consistent. If it's done well, I'd argue this is more consistent since it's matching the difficulty to the player. The numbers might change, but the experience of playing it would be more consistent.
I wouldnty say that thats consistent, if enemy health goes from 1000 normally to 800 or whatever, thats making it esy and giving the player an easier time, when in reality, it should stay at 1000 always, it should always be the same no matter what to encourage players to play a bit better and overcome that challenge, making it easier is like saying "well you failed, so we'll make it easier and reward you", it's like no, good design would be keeping it consistent and actually rewarding the players for getting through it

just my two cents ofc
... Copied to Clipboard!
Topic List
Page List: 1