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TopicI was thinking about Pokemon gym leaders. . .
Zeus
01/18/22 2:25:58 AM
#32:


LinkPizza posted...
As of now, many people can just pick one or two good pokmon of the type the opponent is weak to,

Most types now have an absurd amount of counter coverage.

Take a poison gym, for example. What would you use? Psychic or ground? Drapion and other Poison/Dark types exist, resisting psychic. Poison/Grass and poison/flying exists.

Ground for electric? Electric/bug and electric/flying are things.

ForteEXE3850 posted...
ou mean, maybe they could change up the formula in literally any meaningful fashion so the games aren't the same thing over and over? Any maybe they could design the game in a way where it wasn't intentionally very easy? The thing many long time Pokemon fans have been asking for forever? Well, the ones that aren't aggressively in favor of the games never changing.

When they massively changed how gyms worked in USHUM people rightfully hated it. You're basically asking for a Madden where they play hockey.

CENSOR BYPASS POSTED
US/UM were the last mainline games I played and there was a lot of handholding throughout the game, it would be a nice change of pace if there was some actual difficulty progression like the early games, maybe make the nuzlocke rules an official mode for a real challenge.

The original games were more just poorly balanced, not so much progressive difficulty. That said, all games level-scale as you go throughout... despite the fact it makes no fucking sense, unless everybody in the wold started in the same small town.

ForteEXE3850 posted...
Even still using the "Gyms" format, there have been many ideas thrown around in the past about how to make them more interesting, and different.

The most popular one I've heard of is each gym focusing on different competitive strategies, like a stall gym, a stat boosting gym, a doubles gym, a Trick Room gym, etc. Of course, the problem with this is the developers would actually have to pay attention to how the game is played competitively, which they don't, so they would have no idea how to implement this, which is why the idea wouldn't work. They 1/2 arsed this idea before by having a gym where everyone is programmed to start the battle with a stat boosting item. It's funny that of all the strategies the game went out of it's way to try to demonstrate, it was winning against your AI opponent by being richer then them and using items they can't.

...and yet the battle towers have had trainers used shit like this.


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