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TopicWho's the worst implemented character in Smash, in your opinion?
Doe
12/05/21 7:02:52 PM
#21:


Smash 4 Falco was not functional as a character. He stands out because he was consistently a great-but-not-quite-top character and then they broke his kneecaps in that game. Ganon and Jiggs were already bad in Brawl and faced similar issues in Smash 4, but Falco was a very functional character in Brawl after his decloning from Melee, and they took everything that made him good and tore it down.

It might not be quite as easy to tell in the final patch of the game, but in 1.0 he was essentially unfinished. Attacks like his neutral air didn't autolink like in the final version. His blaster was somehow even slower; IMO it was undisputably the worst projectile in the game and it may still be in the final version. In earlier games, his laser was core to his approach and compensated for his greatly reduced speed compared to Fox. In 4, pressing B auto-loses neutral.

They also severely nerfed the practicality of his down air; yeah it was the best spike in the series, but Falco's biggest weakness has always been his killing game, and in 4 they took what may be his best kill option and didn't give him anything back to compensate. His back air was frame 4, which is great on paper, but his really bad shorthop means that he actually whiffs the move from the ground. His jab combo didn't link correctly for some reason.


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