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TopicJust spent the last few hours sorting through a box of Magic the Gathering cards
lihlih
11/07/21 9:54:35 PM
#17:


ParanoidObsessive posted...


Back in the 90s, I once played in an 8 person melee game. Two of us were playing massive decks (like 120 cards each instead of 60), and they were both designed to turtle to some degree (I was playing white/green with tons of healing and a bunch of Circles of Protection). Worse, we both had cards that would reshuffle our graveyards into our libraries (I had a Feldon's Cane and some other stuff).

By the end of the game, we were the only two players left and we'd both turtled up hard - and we were both gaining life faster than the other person could knock it down (we were both over 100 or so). It basically got to the point where the only hope of the game ending was to see which one of us ran out of cards first... and again, we were playing huge decks that could "reset" to full.

After about an hour of turn after turn of pretty much nothing happening, the other players all forced us to end the game in a draw. Which annoyed us both because we were both more than ready to play for as long as it took for one of us to win. Even if it took all night. Or most of the rest day.

The funny thing is, that player was the same person I had my only ever other "draw" game with - it ended with him Channel/Fireballing me, killing me but dying in the process.


That couldn't have ended in a draw. He would've died by Channel's ability before he could Fireball you. The pay 1 life is a cost, so he'd lose the life before he got the mana.(even if it wasn't a cost, he'd still die before he could pump that into Fireball's mana cost)
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