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TopicWhy Nick All Stars is going to rise above Smash Ultimate
Solar_Crimson
10/05/21 2:17:35 PM
#7:


Chunkey Simmons posted...
* Better online than Ultimate.
* Not an overabundance of clone characters or anime swordfighters.
  • Granted. That's undeniable since NASB is using rollback.
  • It would be very odd if NASB had clones when it was just starting out. You forget that clones in Smash are typically last-minute additions in the games they appear in.
  • Also, the complaints about "anime swordsmen" highlight the crux of the issue with the roster being nostalgia, and a lot of people--especially those who grew up in the 90's--have no nostalgia for those "anime swordsmen". Nevermind that those characters are still popular in their own right.


* More balanced tier list. No little mac type character that is far worse than the others.
* Wavewashing in the game proves the company actually cares about the customers. It shows similarities to Melee.
  • It's way too soon to establish any tier list with the game.
  • Melee isn't the end-all, beat-all of Smash, and in fact, the vast majority of players don't care for that at all.


* Price point is better than Ultimate. $40.00 is a bit high, but Ultimate STILL sells for $59.99 since it was launched.
* The developers are working closely with Smash Gurus like Hungrybox, answering questions and showing early footage of the game. You don't see Nintendo even bothering with their fans like that.
  • Ultimate also has far more content than NASB, and even got more free content via updates.
  • Ultimate had Japanese competitive players as play-testers on the game. And the game did in fact make more effort to appeal to competitive players.


* People keep saying there's no voices in the game. But there are, just not from the characters. Do you even want that anyway? I do not like hearing Ness' annoying ass every time he gets launched off stage.
* I also keep hearing the game is "janky" or the animations are poor. But whenever someone asks "what do you mean" they cannot seem to explain themselves. I think the game looks fantastic and not janky at all. Just because it's faster does not mean it's janky.
* This game will have a better competitive scene. Smash Ultimate has almost no competitive scene because even Nintendo gave up on it. With better gameplay mechanics like wavedashing, better characters, better online and superior balance, this game is going to take off.
  • The voices absolutely defined those characters, especially considering the medium where they're from (TV), as opposed to video games where the voices were less important to Smash's characters (especially as many originated before voices in games were a thing). Without even grunts, combat is too quiet.
  • From what I saw in the various showcase videos I watched, a lot of the animations were stiff and seemed incomplete. There was no transition on some of the move animations, and then there's the issue of half the air moves being repeats of the ground moves. The game also lacks the flair and oomph, which considering how outlandish some of these characters are in their original cartoons, is especially jarring. Overall, combined with the lack of voices, it just makes the whole thing seem sterile.
  • Ultimate's competitive scene is still alive and kicking, and will do so for years until the next Smash game comes out. If Nintendo's support was what was needed for Smash's scene to thrive, Melee's would have died out before it barely even got started only a year later.

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