LogFAQs > #956836687

LurkerFAQs, Active DB, DB1, DB2, DB3, DB4, DB5, DB6, DB7, Database 8 ( 02.18.2021-09-28-2021 ), DB9, DB10, DB11, DB12, Clear
Topic List
Page List: 1
TopicFallout 4 is a good game- Stop complaining!
masterpug53
08/06/21 2:07:05 PM
#58:


RickyTheBAWSE posted...
that's my biggest gripe.

I have some kind of OCD when it comes to saving, so I never lose much progress if I have to reload another save. I also used the walkthroughs so I could make the most favorable decisions for my character, so that took a huge stress weight off of my shoulders.

but that settlement babysitting was so lame. at some point they shouldn't ever have to need you again, and yet...

The biggest problem is that the mechanics / RNG are weighed sooooo heavily in favor of settlements getting their asses kicked if you leave them to defend themselves. You have to give them an insanely-high defense rating (150-200 minimum) just to give them even odds of a successful self-defense. Fortunately this outcome can usually be save-scummed if you happen to know when the message is about to pop up - saving and fast-traveling to Home Plate (the message will activate upon arrival) is usually the best way to do it. Anyway, this could have not only been counterbalanced by evening out the success rates, but also by giving you some incentive to let settlers have their own victory: 'Tenpines Bluff successfully defended itself; 500 caps and 100 rounds of [insert ammunition] were looted from the attackers.'

And of course that's not even taking into account the bugs, wherein settlements will randomly forget that they do indeed have sufficient beds / electricity / whatever, and the happiness rating plummets while you're not paying attention.

---
Simple questions deserve long-winded answers that no one will bother to read.
https://imgur.com/eW67nT8 - Artwork by Wii_Shaker
... Copied to Clipboard!
Topic List
Page List: 1