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TopicWould a game where the character get weaker as it progress be fun?
kirbymuncher
08/01/21 1:41:29 PM
#14:


ZeldaMutant posted...
Having lots of abilities in the start but then losing them would be bad design. It would both overwhelm new players and annoy people who learned to use them.
I'd contemplated this sort of thing before and thought it would work well if you start without many abilties, gain more and more dduring the first half of the game, and then lose them gradually in the second half. especially cool if you lose them in a different order thna you gained them so you have different combinations of abilities going each direction

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