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TopicThe slow-crawl of AAA games makes no sense to me
Oh_you_travel
07/23/21 8:22:56 PM
#6:


kirbymuncher posted...
I remember reading something like the cost of the player character model and etc for 3D games nowadays being more than the entire development cost of most NES/SNES era games, though I have no idea how to verify this

also I think your staff count on older games is a little off, it's not quite that low but it's definitely lower than nowadays. but also it's not like output scales directly with team size; a 50 person team is not 50x as productive as a 1 person team because of effort wasted in organizational overhead

sounds about right, the thing is is that its ALL WASTE imho. Theres just no payoff for all the effort when you consider the short af development times for games like, say, FF7 thru FF10 imo

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