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TopicThe slow-crawl of AAA games makes no sense to me
kirbymuncher
07/23/21 8:16:13 PM
#5:


I remember reading something like the cost of the player character model and etc for 3D games nowadays being more than the entire development cost of most NES/SNES era games, though I have no idea how to verify this

also I think your staff count on older games is a little off, it's not quite that low but it's definitely lower than nowadays. but also it's not like output scales directly with team size; a 50 person team is not 50x as productive as a 1 person team because of effort wasted in organizational overhead

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