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TopicFf7 remake part 2 interview
voltch
07/10/21 8:44:32 AM
#84:


JackMan posted...
I mean, you remember how part one ends with them in a pocket universe fighting a giant ghost and Sephiroth, right? It can end wherever it wants and they can just pull something out of their ass for the finale.

I agree that Nibelheim to Nibelheim is a neat place to start and finish. Three new playable characters for the team, get Vincent introduced but not playable, still have Cid to look forward to in part 3, plus after Nibelheim, you've only got, what, five or six new towns to visit before you start revisiting old ones?

I could see part 3 running up until the north crater, so that the fourth and final part starts with Cloud lost and the team divided, plus you'd start with the highwind, opening up the world map. Them introducing stuff like Fort Condor as a mini-game now, makes me think it's not going to be used to get the Huge Materia, so the second half of the game might be a lot more streamlined.

Yeah but end of Midgar is still a rather natural stopping point because Midgar itself is such a different locale from the rest of the game and even in the original it's setup as a break off point.
In a fully faithful Remake, I'd have stopped at the Kalm flashback's conclusion, but I guess that's Part 2's opener.

I also don't think you need to have every location get the midgar treatment, if Junon, Costa del sol, Gold Saucer and Cosmo Canyon are the size of an FFXV Town/City I think you can start to fit a ton of content. Especially if you take advantage of the new consoles.

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