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TopicFailed attempts at launching a new franchise
Darmik
04/18/21 9:50:16 PM
#16:


Solar_Crimson posted...
I think it helped that all of those games had fallen into their "dork ages" at that time. Mario was still doing pretty good.

We did have a Naughty Dog exec saying this sort of stuff back then

https://web.archive.org/web/20070205015040/http://www.computerandvideogames.com/article.php?id=89534

We've moved the entire atmosphere of the game to a higher age group. Gamers like me are still playing. I'm 33 and what I want now is very different from what I wanted ten years ago. Ten years ago you didn't have the choice to play Grand Theft Auto. You played Mario because Mario was what's available.

Well, Pandora's box has opened and younger kids want to play what older kids are playing and older kids are playing Grand Theft Auto.

This isn't about saving a princess; it's about revenge, betrayal. You might think that doesn't sound original, but think of Mario going out for revenge, or Sonic. It's not a character action thing to do.

Rubin: It definitely redoubled my belief that you have to push the genre forward, because when I put that game in and expected Miyamoto greatness, and the characters came out saying: "Bloop! Bloop! Bloop!" I was like, that is 1997. I don't need that in 2003.

Give me a character with a voice and a personality, and more of a cinematic experience. Don't give me Mario from 15 years ago. They just haven't moved on; that's not their focus. I think its very hard for Miyamoto to both run Nintendo - which he does to a certain extent - and get into the game design.

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Kind Regards,
Darmik
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