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TopicMonster Hunter Rise Topic
adjl
03/29/21 2:03:41 PM
#20:


Metalsonic66 posted...
I was never crazy about the way Hunter Arts were implemented, so it's cool that they've found a good way in Rise to naturally incorporate them into the existing combat.

I kinda liked them, but more smoothly incorporating them is also good. Are they a little more balanced now so that they're actually useful for every weapon? GU had some weapons that barely touched them (and not just because Valor was OP and only had one HA slot), while others relied overwhelmingly on them.

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