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TopicGames with a morality system that isn't just
the_rowan
03/23/21 2:14:08 AM
#12:


Are you only counting morality systems that aggregate your choices and give you an ending out of two options? There are plenty of games where you are given decisions like being charitable vs practical, being ruthless or holding yourself to morals, and plenty of games that give fairly realistic consequences of these actions (e.g. if it's not a crime, you won't actually be punished and it will often make your life easier, but the people you wronged might hate you; acts of selflessness may in fact not result in personal gain). KOTOR and KOTOR 2, despite some very binary story forks (like KOTOR 1 definitely goes with "literally the spawn of Satan or Good Guy Who Saves Everyone" as the choices for the ending fork), have many, many gray options and paths where there is no clear best choice.

An example is a trial in KOTOR where you can go in with video of what happened in the incident and immediately announce that your client is guilty, or you can manipulate a victory, or you can just make only truthful claims but also cross-examine everyone and maybe still lose but also reveal every actor's motives which changes the case's nature and the sentence as a result. There are many instances where being unwilling to lie or hide your motives even for a moment results in terrible outcomes because the other actors have no reason to respect that.

In the Witcher series there are many instances where you decide the fates of criminals and despicable people who beg for mercy and a chance to reform, and the consequence of the choice is basically just what it says on the tin; if you're optimistic and willing to easily forgive, sometimes the other party will appear later as actually reformed, sometimes they'll commit another crime, sometimes they'll just break their promises and flee.

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"That is why war is so tragic. To win means to make victims of your opponents and give birth to hatred." - Kratos Aurion, Tales of Symphonia
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