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TopicHearthstone Topic:Madness at the Darkmoon Faire
metroid composite
03/06/21 3:34:06 AM
#435:


ESY16 posted...
I know I keep harping on this, but this game is unplayable for new players. I started keeping track the last couple of days, and 85% of players I face have 500 or 1000 wins on their hero and 80% are playing fully fleshed out tier 1 decks. I generally only play enough to finish the weekly quest which gets me around Gold 5. I just can't fathom how apparently a huge chunk of the player base have played this game forever, have every resource they could ever want, but are somehow hard-stuck gold.
I mean, they have been steadily ramping up how much they give new players.

First they introduced the newbie ranks where you only play other new accounts, and you get packs frequently just for ranking up.

Then they introduced a full free deck you get when you get out of newbie ranks (or if you return after taking 4 months off).

They also introduced duplicate protection for commons and rares making it pretty easy for ongoing players to get all the rares, and for new players to get all the commons. End of season rewards also seem to be reworked to provide much more benefit to new players (Up to 7 guaranteed rares that you don't have--not a big deal for people who open all the rares on day 1, but that's a lot of rares if you are missing rares).

The rewards track is...about the same value for veterans as the old quest system, but rewards like packs from old sets which are fairly low value for vets are quite useful for new players.

And coming up soon everyone will be able to use the entire core set for free. No more needing to collect/craft classic set cards for new players (when a lot of veteran players never needed to worry about that due to having full classic sets).

I mean, prior to all these changes, the new player experience was hot garbage. And maybe these changes still aren't enough. But I'm glad they've made like...5-6 changes that at least move in the right direction.

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