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TopicHearthstone Topic:Madness at the Darkmoon Faire
Forceful_Dragon
02/22/21 11:27:19 AM
#380:


This was my follow up duels run to the 12 win Demon Hunter. A 12 win Warlock run! Now featuring a more detailed write-up.



Class: Warlock
Hero Power: Dark Arts (discard 1, draw 1)
Signature Treasure: Demonology 1010 (never played it one time)

Passives:

Mysterious Tome on 1
Caltrops on 5

Both are decent tempo passives. Neither of them are my favorite passives to take for a tempo based run, but the free secrets still proved to be the most useful of the two. I got a 4/2 with stealth several times on my opponents Turn 1 when they used their coin! The caltrops made some trades line up nicely and killed a few Gibberlings against druids, but was the less impactful of the two.

Treasures:
Surly Mob on 3 (used it a couple times)
Hyperblaster on 7 (so good)
Loyal Sidekick on 9 (it was a 10/10 for 4 mana at this point, but I think I only played it once before the run ended)
Book of the Dead on 11 (never had a chance to play it)

Ending Deck:
1x Demonic Studies
2x Flame Imp
2x Malchezaar's Imp
1x Power Overwhelming
1x Sanguine Reveler
1x Soulfire
1x Spirit Jailer
2x Voidwalker
2x Boneweb Egg
1x Demonfire
1x Knife Juggler
1x Midway Maniac
1x Nerubian Egg
1x Soul Shear
1x Hyperblaster
1x Ironbeak Owl
1x Man'ari Mosher
1x Shadowlight Scholar
5x Silverware Golem
1x Surly Mob
1x Fire Breather
3x Fist of Jaraxxus
1x High Priestess Jeklik
1x Loyal Sidekick
1x Bane of Doom
1x Doomguard
1x Demonology 101
1x Book of the Dead

This deck really came together over the first 3 games. I had all 5 of my Silverware Golems and all 3 Fist of Jaraxxus after the first 3 buckets. If anything my deck only got more diluted throughout the run, but I did get fortunate and I was offered empty buckets twice which prevented me from diluting my deck further. As a result my deck was extremely consistent through the first 6-7 games and then only "very" consistent from there as I had to take knife jugglers and such. I would have continued to take silverware golems, but there just weren't any more offered after I had 5.

I encountered very few Priest and Mage which is different than my usual Duels experience lately, and the back half of the run was almost entirely Hunter and Druid opponents. Caltrops did the most work against druid because it prevented Gibberlings from going off and it prevented the turn 1 Tour Guide into hero power. I included the Ironbeak Owl with my base 16 cards and it served as the final nail in the coffin against a few Hunters that tried to stabilize with a turn 5 taunt. Very few of my games made it past 6 mana thanks to all the gas I had. My one loss came at 5-0 and if memory serves it was a priest who healed face every turn to stabilize with next to no health and then pulled out 3 consecutive board clears to run me out of resources.

Overall I'm quite pleased with the way this run turned out and that's another 12 win achievement out of the way. Eventually I'm sure I'll look back and be sad that I didn't get the "without losing a game" achievement on the run since I came so close, but for now I'm still pleased.

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