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TopicDemon's Souls remake has no difficulty options and people are upset.
WallStreetWolf
10/31/20 4:03:29 AM
#36:


RedWhiteBlue posted...
@WallStreetWolf The closest thing to difficulty sliders in the Souls games are literally the following

-Shields. Literally. Probably the easiest, most accessible way to make the Souls games become drop-dead easy. Hold one up and run around like an idiot, you won't get punished except for like, a handful of enemies in the entire series.

-Summon signs. You could basically have a friend or someone random online help you out. They can literally do all/most of the fighting and you can enjoy the sight-seeing.

-Put a lot of stat points into vitality/vigor (whichever stat represents health, depends on the game). You only need the minimum for a fancy weapon to make it viable, even for endgame. Endurance is also excellent until at least the soft cap, where your stamina bar does not go any higher, but your weight carry limit can still go up.

-Heavy armor. In DeSo, DaSo1 and DaSo3, these are highly effective. Pair them up with a heavy shield for great stability (endurance damage mitigation aka stagger resistance from from being hit a lot). Dark Souls 2 is very different and specific with armor and damage resistances, slash is basically useless and blunt weapons are king.

-Patience, because running into danger of any kind should not be rewarded without prior knowledge/experience. You can back up and see how enemies attack, how to fight them. You can use your camera to peek behind walls.

-A single struggle does not mean a game is not accessible. Should an art museum require interpreters for the blind? Should an orchestra require sign language interpreters for the deaf? I understand you are not 100% disabled, but can't exactly entirely overcome your disability, so why not take advantage of the various things that make the games easier? Things like the above. This bullet point also begs the question of when is something too hard / not accessible?

One thing to note is that if there was anything that prevents invasions, a good half of the current online communities would be blocked off. The games would literally die faster than ever and it would actually end up hurting new players that want to experience the games, as far fewer people would slap down a summon sign to help people out, and a lower population also speeds up community death.

The problem is your explaining tips and strategies, you're talking about things people are not going to know to immediately do upon starting the game

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