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TopicAnagram ranks and discusses the Resident Evil series with too-long writeups
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08/09/20 12:22:11 AM
#4:


Lets be clear: the idea of working-class siblings Claire and Chris teaming up to fight aristocratic incest twins has some promise, even if it means Claire is now an anime action hero instead of a normal person (such a dumb decision). But the execution is just so poor. Neither group of siblings ever seems to notice the parallel, and both of our heroes are just such blank slates. The only memorable thing either of our heroes does during this entire game is Claire screaming YOU CROSSDRESSING FREAK when she realizes Alfred is dressing up as his sister. God, can you imagine if that line was used today? Thats the one thing I can give Alfred, he is memorable.
https://www.youtube.com/watch?v=k6dNIimDDus

This is also the hardest game, and I dont think thats by design. CV commits basically every gameplay sin it can: respawning enemies means theres no point in clearing rooms, but the quantity of enemies means you have to fight them, but the stinginess of ammo means youll be relying on your handgun and bowgun instead of your stronger weapons, which means everything will take forever. Most of the game is a long series of linear corridors where youd better hope you have enough ammo to kill all of the zombies in your way. See, heres the thing: awkward tank controls make sense in a spooky horror game where the goal is to avoid enemies. In an action-shooter, they are a huge detriment. Add to that the fact that the game has basically no exploration, but it does have backtracking. Do you remember that part of MGS1 where you need to go back for the sniper rifle? That is the entire game here. See, the story alone might not make this the worst game in the series, but the poor gameplay along with it tanks whatever quality the game might have achieved.

There are also moments in this game that I refuse to believe were playtested. There is no way anyone playtested the Tyrant on the plane fight, where you can and probably will render the game unwinnable by using all of your ammo on his first form and saving between forms. And the last section where you play as Claire, just before you switch back to Chris? Theres no indication that this is the last Claire section, so you can load her up with weapons, switch back to Chris, and then youre just screwed, youve lost the game. There are a million things like this.

The setting, lets briefly talk about that. It sucks. You can find the original RE2 beta online, just type Resident Evil 1.5 into google. It takes place in a realistic police station. It sucks because every hallway is just a bland metal hallway, which is why they scrapped it and set the game in a wacky police station. Here, the game takes place in bland metal hallways and vast snowy wastelands with no detail. The idea of taking place in like this abandoned industrial location surrounded by the brutality of an extreme natural environment isnt completely terrible, but you need to make the areas within the game itself stand out a little more. If the game had been about like tromping through the snowy barren wastes of Antarctica, and theres like fog, and you barely glimpse the shape of zombies through it and need to avoid them, that could be cool. Things are made worse by the fact that our heroes basically do not react to the cold at all; the game could be set on the Moon for all it matters.

Hell, the game even screws up the crashed helicopter part. Every single Resident Evil has a helicopter crash and a dead pilot except for this one. If you unironically asked me what the best part of this game is, I might be forced to say its how the light from the cigarette lighter dynamically interacts with the environment like a real flame would. Thats very impressive for 2000.

If you really like CV, then more power to you, I guess, but I think this game just sucks. Normally, I prefer messy and interesting to polished and bland (yes, Im one of those nasty Prequel Trilogy > Sequel Trilogy people), but CV is just too much for me. Its a game I will never play again.

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Started: July 6, 2005
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