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TopicIs dialogue/morality choice actually a good feature in videogames?
Bringit
08/07/20 8:20:13 AM
#4:


I love games built around dialogue choices, as stressful as they can be sometimes it does add a lot to the investment and that's even true in games where it's just flavor text and doesn't effect anything.

Morality system though? I enjoyed them when I was younger but now I just find myself getting frustrated with those mechanics because it often means getting locked out of either dialogue or abilities if you're not always a saint or always a sinner (and sometimes the good/bad thing doesn't always feel like the right/wrong thing).

I preferred The Witcher 3's handle on it and heck, even the Telltale games where the game itself wasn't telling you that you did something right/wrong, but your choices would immediately piss off/please certain characters and maybe influence their own decisions in the future.

I do agree that Star Wars might be the exception to this though. At least as far as the Dark Side is concerned, it makes sense that it's something you steadily slip into as opposed to one big decision so there being a morality slider kinda works in that favor.


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