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Topicazuarc plays LoH: Trails of Cold Steel (progressive spoilers)
xp1337
07/31/20 5:25:51 AM
#34:


azuarc posted...
I'm beginning to think that attack is programmed to hit whoever is farthest away, because that's the only way the boss behavior makes any sense. But how am I supposed to test that theory? Eliot literally never gets a turn to move.
I'm not sure on the boss AI but you can set your starting formation from the Tactics option in the menu so you could theoretically put someone in a corner if you really wanted to test it. I mean, I know it's too late now but in the future.

Also on the "welp too late" advice - not sure if you were making use of it (scratch that it seems you were but I already wrote this so...), but Elliot's Resounding Beat craft is crazy good in the early game. 30% HP Regen/turn + DEF+25% in an AoE. On that line of thought, regarding buffs, they cap at 50% up/down. While some abilities might put you there to start with, others are +25% but you can stack them (either by casting the same 25% ability or a different one) which will bump it up to 50% while also refreshing the buff timer.

So as an example using Elliot's Resounding Beat. IIRC it's a 3 turn duration. So if you cast it once it'll grant DEF+25% for 3 turns. As it ticks down, if you were to cast it again when it's only at 1 turn left on someone, it'll refresh back to 3 turns while also stacking with the initial +25% to make it +50%.

azuarc posted...
Rean's confused, as he should be, because we're being pranked. I saw the other pink-haired girl standing outside the florist talking about some kind of practical joke, but I honestly didn't think that was going to loop back on me.
best character vivi has arrived

azuarc posted...
During the fight, I have an objective to interrupt a combat art, but I don't have a clue how to do this. The skills the dummy uses go off immediately, and my only guess was to use an S-Break before it could attack, which didn't help, so guess I didn't get that AP.
As you may have noticed, when you cast arts they don't go off immediately there's a delay where the character is in a casting animation while other turns pass. This is also true for enemy arts and some of their crafts. While a lot of low-tier spells fire off fast so that it's entirely possible the spell might cast before anyone else gets a turn, this isn't always the case and you can see where a spell will go off on the turn order.

You can interrupt this with anything that is labelled "Impede." Rean's starter craft has this in its description, for example. This cancels the enemy cast. There are also quartz called "Impede" that add a % chance of your attacks doing this by default but obviously that can whiff unlikely the crafts that have Impede built in.

azuarc posted...
Oh, but then she tells me to join the party. Huh. Except I literally can't hurt her. When she called it extreme extra credit, I was actually thinking it would be super tough but doable. Nope.
Yeah, on NG+ you can have the stats to handle this fight but Sara will stick at 1 HP should you manage and in response will start cheating and spam attacks that do 49999 damage and pierce any possible protections you might have which is absurd overkill.

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xp1337: Don't you wish there was a spell-checker that told you when you a word out?
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