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TopicCyberpunk 2077 delayed to November
adjl
06/18/20 2:56:46 PM
#9:


Far-Queue posted...
Same. I'm always reminded of that Miyamoto quote about game delays whenever this happens. I'm eager to play it, but not so eager that I want to play an unfinished product.

I mean, as much as Miyamoto's quote on the matter was wise at the time, the fact that post-launch patches are a thing now kind of renders it untrue. The all-too-common philosophy of "ship it broken and we'll fix it with patches later" is bad and just results in a frustrating experience for people who trusted the developer to make an enjoyable game, but the other extreme of delaying a game until it's perfect has stopped being all that reasonable. It's now quite justifiable to release a game that's "good enough," then spend some time patching it to be even better and truly complete it.

Still, my attitude toward delays hasn't changed. If they need extra time to get it good enough, I'm fine with waiting. Absolute perfectionism isn't really necessary anymore, though, which is what Miyamoto's quote kind of suggests.

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