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TopicSo, How come you dont like fighting games?
YugiNoob
05/21/20 11:36:22 AM
#83:


DevsBro posted...
I am this guy and let me tell you why I am this guy.

Because I don't know what else to do. I jump, I get hit. I duck, I get hit. I block, I get hit. I try to punch, I get hit. I back away, I get hit.
I was mainly thinking of Hilda's 5B in BBTAG for this. It's a full screen normal, but here's the thing: It's slow as fuck, unsafe on block, can be crouched by some characters, and has super laggy recovery. So if you tried literally any option other than trying to punch, you wouldn't get hit by it. Although I played a guy who got all salty when I told him to just block it and he said it was unblockable lol XD

DevsBro posted...
I am also this guy, and let me tell you why I am this guy.

Because blocking is terrible. In half the games you take chip damage anyway. In half the rest you get guard crushed and left open for an eternity so the opponent can do the biggest move they have against you. In half the rest, they can just crouch and still hit you, and if you crouch block they can use a mid attack and still hit you, and regardless of how you're situated, they can still throw you.

And to make matters worse, they somehow know exactly what I'm thinking so no matter what I do they counter it in the best possible way.
Blocking isn't meant to be something to permanently keep you safe from every single attack with no skill involved. Of course you'll have stuff like throws, high/low mixups, guard breaks, chip, etc. so you need to make decisions on how to counter them and what your most appropriate reaction should be. Them knowing what you're going to do, however, is simply because you were outplayed. They could've noticed a pattern in your habits or conditioned you into thinking a certain way. Mind games are a big part of fighters.

In BBTAG, Kanji's Reversal Action (or DP) is an attack that makes him temporarily invincible and hits a small area around his body. It also has the bonus effect that if any melee attack hits him while his attack is active, the opponent gets shocked and takes damage. However, like most DPs, it has terrible recovery if it's whiffed or blocked. And yet idiots will mash attacks and get countered by it over and over. Why is that? What's going through their mind as their gameplan fails 20 times in a row? They could easily just block and punish, but instead choose instead to repeat the thing that failed them so miserably. Can you tell me why people do this?

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