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| Topic | Bone Appetit is out! |
| AnnoyedCops 05/10/20 9:52:52 PM #16: | Black_Crusher posted... Thanks, Sully. I appreciate the nice words. How does the Switch kit work exactly? Curious: If my game has a single folder with the exe and then (for externals, created upon save) a numerical array, and 2 lists that are kind of like notepad files. Then the ini for the option saves and unlocks. Everything is in one folder. Do you just move everything over onto a special dev machine for testing? I have no idea how that'd work. I think it depends on how you developed your game. Is this a custom engine or did you use some framework like GameMaker? An exe built for Windows is not just going to work on the Switch by copying it over. I assume if you're using some framework you'd have to look up the documentation for building a Switch-compatible version of the game. You need to sign up with the Nintendo developer program first anyway and I think they have information on that site as to how to acquire a devkit --- formerly known as Snoopydance ... Copied to Clipboard! |
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