Dragon Quest doesn't change at all but I think people forget how FF has a really long history of being different.
1 - party of 4 from 6 jobs 2 - no jobs at all, no levels. Just skills that each have to be raised differently 3 - jobs that you can change any time you want 4 - everything is predetermined 5 - 3 but in ATB 6 - Like 2 again but with Levels as a baseline. Every character has a unique ability that further set them apart. There's also equipment restrictions 7 - blank slate jobless characters again where you have to raise individual skills except your skills are equipment and you can change them or re equip them on other characters. 8 - draw junction enemies have level ranges wtf lol 9 - basically it's FF4 again. 10 - weird summon system, otherwise nothing really new in this game 12 - RTWP combat and license board that otherwise means all characters are identical like FF2 13 - Don't do drugs kids 15 - full on ARPG
Oh yeah Final Fantasy has always been like this, it isn't a new thing.
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From the depths, the thing they called Worm King did rise. Nirn itself did scream in the Mages' and Necromancers' war.