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TopicWhy Are Recent Final Fantasy Games Not Turn Based?
Tyranthraxus
04/13/20 12:52:28 AM
#29:


Rikiaz posted...
I meant compared to Dragon Quest. Dragon Quest you always know what you're getting. Final Fantasy changes constantly.

Dragon Quest doesn't change at all but I think people forget how FF has a really long history of being different.

1 - party of 4 from 6 jobs
2 - no jobs at all, no levels. Just skills that each have to be raised differently
3 - jobs that you can change any time you want
4 - everything is predetermined
5 - 3 but in ATB
6 - Like 2 again but with Levels as a baseline. Every character has a unique ability that further set them apart. There's also equipment restrictions
7 - blank slate jobless characters again where you have to raise individual skills except your skills are equipment and you can change them or re equip them on other characters.
8 - draw junction enemies have level ranges wtf lol
9 - basically it's FF4 again.
10 - weird summon system, otherwise nothing really new in this game
12 - RTWP combat and license board that otherwise means all characters are identical like FF2
13 - Don't do drugs kids
15 - full on ARPG

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