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TopicOld JRPGs are unplayable because of random encounters.
Gurifisu
02/26/20 4:33:55 PM
#59:


nemu posted...
The biggest issue is when there is no balance. The creators should assume the player will have X battles and they'll be around X level. Then the battles should be planned so they'll provide decent challenge without being too easy or too hard so long as the player isn't rushing or over grinding. Many games lack that, so you're either running into battle after battle of Press A to Win or it's a slog to get to even get halfway into the dungeon because you're already dead on the first floor.

I think the perfect way to address the issue is by rewarding you for spending time playing the game regardless of what you're doing. If you face a boss that's a higher level than you, your only option shouldn't be to match that level.

If you can grind rare mats/drops, equipment, abilities, etc instead of just grnding for levels then I think that's pretty cool. Most rpgs these days really seem to sacrifice the strategy and preparations that go into combat. A larger emphasis on the role playing aspect like you see in MMOs would be great

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